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ChangelogV1.1.0

v1.1.0 (2025-05-27)

Features

Material UI has been Updated!

Updated UI

1. Preset System (UX)

  • Now you can save and load frequently used settings using presets in Volume and Material settings.
  • Presets do not include textures except for MatCap, as different characters may use different textures.
  • If you want to export, you can find the preset in the project using the “Find Preset in Project” button. Please make sure to export the MatCap texture along with the preset if needed.

Presets

  • Volume Presets

Volume presets can be conveniently changed using keyboard arrow buttons.

Volume Preset

  • Material Presets

Material presets allow you to create and manage custom presets along with the default presets provided for each type.

Material Preset

2. Material Search (UX)

  • Now you can quickly find desired settings in Material using the search function. Material Search

3. Copy/Paste Settings (UX)

  • Now you can copy and paste settings for both Volume and Material. CopyPaste CopyPasteDemo

4. Change Notification (UX)

  • Notifications will now appear whenever settings are changed. (Same type of notification as when presets are changed)

5. MatCap Weight Slider

  • You can now adjust the influence of MatCap using a slider to control its weight. Matcap Weight

6. Face SDF UV Tiling/Offset

  • Now you can adjust the UV Tiling and Offset of the Face SDF texture.

Check out here for details related to Face SDF.

7. Etc.

  • AO Map and Face SDF texture UV channels can now be selected.
  • A manual refresh material button has been added to the character controller.

Bug Fixes

  1. Extended Max Brightness to 10
  • You can now extend the Max Material Brightness controlled in Volume settings to 10, allowing for a look that is closer to expectations in bright scenes.
  1. Fixed Post Processing Shader Errors
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