Skip to Content
Important Notes

Important Notes

Depth Priming Mode

🚫

Make sure to disable Depth Priming Mode (in the Renderer Data asset)

Mesh bounds

Mesh Bounds

Ensure that the bounds extents of character meshes are not excessively large. Oversized bounds can interfere with self-shadow rendering. In this case, use Revert to change it back to its original size, or make it smaller.

image.png

Face SDF

Face SDF texture must be perfectly symmetrical around the center point. If the character’s face UV map is not symmetrically centered, adjust the Tiling / Offset value accordingly. (Tiling / Offset is supported from v1.1.0 version.)

image.png

Post-Processing and HDR

PotaToon’s post-processing effects for characters and environments are designed for non-HDR output. In HDR display environments, the visuals may differ from the intended look. If using HDR output, consider disabling character-specific post-processing features for optimal results.

Appearance Issues (e.g., Washed-Out Look)

If duplicated or converted characters appear overly bright or washed out, check the Emission Color in the material settings. Set it to black to prevent unwanted brightness or color distortion.

Last updated on