Important Notes
Depth Priming Mode
Make sure to disable Depth Priming Mode (in the Renderer Data asset)
Mesh bounds
Mesh Bounds
Ensure that the bounds extents of character meshes are not excessively large. Oversized bounds can interfere with self-shadow rendering. In this case, use Revert to change it back to its original size, or make it smaller.
Face SDF
Face SDF texture must be perfectly symmetrical around the center point.
If the character’s face UV map is not symmetrically centered, adjust the Tiling / Offset
value accordingly.
(Tiling / Offset
is supported from v1.1.0 version.)
Post-Processing and HDR
PotaToon’s post-processing effects for characters and environments are designed for non-HDR output. In HDR display environments, the visuals may differ from the intended look. If using HDR output, consider disabling character-specific post-processing features for optimal results.
Appearance Issues (e.g., Washed-Out Look)
If duplicated or converted characters appear overly bright or washed out, check the Emission Color in the material settings. Set it to black to prevent unwanted brightness or color distortion.