v1.3.7 (2025-12-03)
Optimization
1. Outline Pass Rendering
- Improved to skip unnecessary Outline Pass execution when transparent.
- Improved transparent-only Outline to render only when width is greater than 0.
Bug Fixes
1. OIT
- Fixed a bug where black artifacts appeared in OIT when the camera was close.
2. Convert Utility
- Fixed the Convert utility to properly set the Surface Type.
3. Matcap, FaceSDF Default Texture Changes
- Default Matcap texture has been changed from
black -> white. - Default FaceSDF texture has been changed from
white -> black.
4. NormalMap Tiling/Offset
- Improved the material editor to allow editing Normal Map-specific Tiling/Offset.
5. Dither Fade
- Fixed a bug where Undo did not work for Dither Fade properties.
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