Character Component
PotaToonCharacter Component

- Whenever possible, make sure to connect the Head transform.
1. Dither Fade
- Use this feature when you want a character near the camera to become transparent so the background can show through.
| Name | Description |
|---|---|
| Min Z | Sets the nearest distance where dither fade peaks. Commonly the same as the camera near-clip. |
| Max Z | Sets the distance at which dither fade starts. When the character’s Head position gets closer to the camera than this value, Dither Fade is applied. |
2. Character Checking
- Checks the renderer bounds size and overall size of the character.
⚠️
- This utility is only valid when the character is in the default pose (T-pose)! In other cases, you can ignore the check results.

3. All Materials
- The PotaToonCharacter component automatically detects and lists all materials used by the character. Changes to the All Materials list do not affect the actual material assignments on the character object. (This list is updated automatically when the used material has been replaced.)

4. All Materials Control
- The All Materials Control panel allows batch editing of shared settings across all linked materials—ideal for quickly adjusting properties like Shade Color or Outline Width to unify the character’s look.

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