Features
Key Features
- Normal and Concert modes
- Character self-shadowing (including Transparent objects)
- Support for rendering complex Transparent objects (OIT)
- Outline rendering for Transparent objects when using OIT
- Supports three types: General, Face, and Eye
- Four rendering modes: Opaque, Cutout, Refraction, and Transparent
- Mid Tone for shadow edge color
- Backlight mode
- Customizable UV and mask channels for texture sampling
- Multi-lighting support (Directional Light + Point/Spot Lights)
- Up to 8 MatCaps supported
- Face SDF shadow mask
- Brightness ceiling to maintain consistent visual style
- Character-specific post-processing (Rim Light, Color Grading, Bloom)
Ways to adjust settings
In PotaToon, there are two main ways to adjust settings:
1. PotaToon via Volume
This provides global settings that apply to all characters.
2. Material
Three types are available: General, Face, and Eye. Each type offers detailed controls tailored to specific target areas.
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