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Features

Features

Key Features

  • Normal and Concert modes
  • Character self-shadowing (including Transparent objects)
  • Support for rendering complex Transparent objects (OIT)
    • Outline rendering for Transparent objects when using OIT
  • Supports three types: General, Face, and Eye
  • Four rendering modes: Opaque, Cutout, Refraction, and Transparent
  • Mid Tone for shadow edge color
  • Backlight mode
  • Customizable UV and mask channels for texture sampling
  • Multi-lighting support (Directional Light + Point/Spot Lights)
  • Up to 8 MatCaps supported
  • Face SDF shadow mask
  • Brightness ceiling to maintain consistent visual style
  • Character-specific post-processing (Rim Light, Color Grading, Bloom)

Ways to adjust settings

In PotaToon, there are two main ways to adjust settings:

1. PotaToon via Volume

This provides global settings that apply to all characters.

2. Material

Three types are available: General, Face, and Eye. Each type offers detailed controls tailored to specific target areas.

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