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ChangelogV1.3.6

v1.3.6 (2025-11-10)

Features

1. Dither Fade

  • The Dither Fade feature has been added!
  • Use this when you want characters near the camera to become transparent so the background can show through.
  • You can enable Dither Fade from the PotaToonCharacter component.

DitherFadeInspector

2. Blending Mode Update

  • When using translucent types (Refraction, Transparent), you can now select the blending mode you prefer.

BlendingMode

3. Eye Shader Update

  • The Eye shader now supports other surface types as well.

EyeShaderSurfaceType

4. Multi-material Editing Support

  • You can now change the settings of multiple materials at once.
  • Actions such as pasting settings and applying presets no longer need to be performed individually.

Optimization

1. Removed Unnecessary Outline Pass Rendering

  • When the outline width is 0, the outline pass is now skipped.
  • Depending on the case, this can dramatically reduce draw calls and improve rendering performance.

Bug Fixes

1. Cutout Mode Shadow Bug Fix

  • Fixed an issue where characters received incorrect shadows in Cutout mode.

2. Translucent Rendering Bug Fix

  • Fixed an issue where post-processing behaved oddly when translucent objects became fully transparent.

3. Depth Alpha Test Bug Fix

  • Fixed an issue where Alpha Test was not applied in the depth pass.

4. Material Preset Bug Fix

  • Material presets now also store the render queue.
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