v1.2.1 (2025-07-21)
Bug Fixes
1. Shadow Bug Fix
- Fixed to receive the basic light source shadow, which was previously ignored.
- You can now adjust the
Receive Light Shadow
option to whether to receive this shadow in Material. - Apply only the shadows of the brightest light determined in the
Normal, Concert
settings.
Material Setting
Character Component
- You can also adjust the option from character component below!
2. Global Normal Bias
- The global normal bias was incorrectly applied in version 1.2.0. This has been reverted to match the previous setting.


3. MidTone
- Midtones are now properly applied even when the Max Material Brightness value is low.
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