v1.1.3 (2025-06-14)
Features
1. Custom ToneMapping
- Custom ToneMapping mode is now available in ToneMapping settings.
This Custom mode can be set individually for Character and Environment like existing behavior.
2. Screen Rim Light
- Screen Rim Light has been improved, allowing color bleeding effects with Character Bloom alone.
- The rendering order of Screen Rim has been changed to before PotaToon Post Processing.
- The Screen Rim Pass will not execute if the width is set to 0. (Performance optimization)


Bug Fixes
1. AO Map Lighting
- Fixed an issue where Lighting did not behave as expected when using AO Map. (For example, AO Map not applying to indirect lighting)
2. Material Preset
- Indirect Dimmer and Outline Depth Offset not working correctly in Material Presets has been fixed.
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