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ChangelogV1.1.3

v1.1.3 (2025-06-14)

Features

1. Custom ToneMapping

  • Custom ToneMapping mode is now available in ToneMapping settings.

This Custom mode can be set individually for Character and Environment like existing behavior.

Custom ToneMapping

2. Screen Rim Light

  • Screen Rim Light has been improved, allowing color bleeding effects with Character Bloom alone.
  1. The rendering order of Screen Rim has been changed to before PotaToon Post Processing.
  2. The Screen Rim Pass will not execute if the width is set to 0. (Performance optimization)
AfterBefore

Bug Fixes

1. AO Map Lighting

  • Fixed an issue where Lighting did not behave as expected when using AO Map. (For example, AO Map not applying to indirect lighting)

2. Material Preset

  • Indirect Dimmer and Outline Depth Offset not working correctly in Material Presets has been fixed.
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