Open Sources
lilToon by lilxyzw (MIT License)
- https://github.com/lilxyzw/lilToon
- Used Glitter feature from lilToon
Tony McMapface by Tomasz Stachowiak (MIT License)
OIT by Till Davin (Apache License 2.0)
Code Changes
- Make it compatible with RenderGraph in Unity 6.0 or above.
- Separate the buffer initialization logic to PreRenderPass.
- Create a Depth buffer for OIT objects.
- Remove the interface and move the OITLinkedList class to the pass class.
- Add ‘Additive’ blending mode.
- Change to use _ScreenSize.
GLSL Tonemappings by Damien Seguin (MIT License)
Last updated on