v1.3.2 (2025-09-15)
Features
1. Screen Rim
- The screen rim has been improved! It is now affected by the light direction, and supports per-material overrides such as color and width.
- The
Shadow Fadesetting lets you choose whether or not it is affected by shadow attenuation.

2. GT Tone mapping
- The
GTtone mapping mode is now available! This is useful if you need more contrast.


3. Shadow Direction Control
- The shadow directon control is now updated. This is available in the
Normalmode. Localmode allows for rotation by a specific angle relative to the light source, whileWorldmode sets a fixed rotation value.

Bug Fixes
1. Fallback-Shadow distance fix
- The distance at which shadows revert to the fallback shadow has doubled.
- Shadows now render with greater accuracy at greater distances, though quality may decrease slightly when character spacing widens.
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