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ChangelogV1.3.2

v1.3.2 (2025-09-15)

Features

1. Screen Rim

  • The screen rim has been improved! It is now affected by the light direction, and supports per-material overrides such as color and width.
  • The Shadow Fade setting lets you choose whether or not it is affected by shadow attenuation.

ScreenRim

2. GT Tone mapping

  • The GT tone mapping mode is now available! This is useful if you need more contrast.
AfterBefore

3. Shadow Direction Control

  • The shadow directon control is now updated. This is available in the Normal mode.
  • Local mode allows for rotation by a specific angle relative to the light source, while World mode sets a fixed rotation value.

ShadowDirectionControl

Bug Fixes

1. Fallback-Shadow distance fix

  • The distance at which shadows revert to the fallback shadow has doubled.
  • Shadows now render with greater accuracy at greater distances, though quality may decrease slightly when character spacing widens.
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