v1.3.6 (2025-11-10)
Features
1. Dither Fade
- The Dither Fade feature has been added!
- Use this when you want characters near the camera to become transparent so the background can show through.
- You can enable Dither Fade from the
PotaToonCharactercomponent.

2. Blending Mode Update
- When using translucent types (Refraction, Transparent), you can now select the blending mode you prefer.

3. Eye Shader Update
- The Eye shader now supports other surface types as well.

4. Multi-material Editing Support
- You can now change the settings of multiple materials at once.
- Actions such as pasting settings and applying presets no longer need to be performed individually.
Optimization
1. Removed Unnecessary Outline Pass Rendering
- When the outline width is 0, the outline pass is now skipped.
- Depending on the case, this can dramatically reduce draw calls and improve rendering performance.
Bug Fixes
1. Cutout Mode Shadow Bug Fix
- Fixed an issue where characters received incorrect shadows in Cutout mode.
2. Translucent Rendering Bug Fix
- Fixed an issue where post-processing behaved oddly when translucent objects became fully transparent.
3. Depth Alpha Test Bug Fix
- Fixed an issue where Alpha Test was not applied in the depth pass.
4. Material Preset Bug Fix
- Material presets now also store the render queue.
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