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Changelog

Changelog

v1.2.0 (2025-07-07)

Pota-Chan!

We’re happy to introduce Pota-Chan, the representative character of PotaToon! You can see her in the sample now, the Pota-Chan model will be released separately in the future. PotaChan

Features

1. Character Shadow Improvement

  • The quality of character shadows has been improved. Now, shadows are rendered smoothly even in close-up views at Medium quality.
  • The maximum distance for shadow calculations has been adjusted for each quality option. Now, if the character moves beyond a certain distance, a fallback shadow will be applied instead of the regular character shadow. (You can adjust the specific distance settings via Culling Distance in the Custom option.)

CullingDistance

AfterBefore

Bug Fixes

1. 6.2 Compile Error fix

  • Fixed compile error in Unity 6.2.

2. Guide Warning Changes

  • Removed a guide warning when the active character is not detected. (This is because the character can be spawned dynamically.)
  • Changed the warning range for large character bound size. (from 2m -> 3m)

v1.1.4 (2025-06-22)

Features

1. New Volume Preset

  • The new Volume preset 6_ShinyRim is now available!

It provides a shiny Screen Rim effect along with Custom Tone Mapping.

AfterBefore

Bug Fixes

1. Post Processing

  • We fixed an issue where the Screen Rim effect was not properly affected by the Character Bloom effect.

The Environment Post Processing is now applied before the Character Bloom effect.

AfterBefore

v1.1.3 (2025-06-14)

Features

1. Custom ToneMapping

  • Custom ToneMapping mode is now available in ToneMapping settings.

This Custom mode can be set individually for Character and Environment like existing behavior.

Custom ToneMapping

2. Screen Rim Light

  • Screen Rim Light has been improved, allowing color bleeding effects with Character Bloom alone.
  1. The rendering order of Screen Rim has been changed to before PotaToon Post Processing.
  2. The Screen Rim Pass will not execute if the width is set to 0. (Performance optimization)
AfterBefore

Bug Fixes

1. AO Map Lighting

  • Fixed an issue where Lighting did not behave as expected when using AO Map. (For example, AO Map not applying to indirect lighting)

2. Material Preset

  • Indirect Dimmer and Outline Depth Offset not working correctly in Material Presets has been fixed.

v1.1.2 (2025-06-08)

Features

1. Indirect Lighting Dimmer

  • Now you can adjust the intensity of indirect lighting with the new Dimmer option.

Indirect lighting refers to LightMap, Light Probe, Adaptive Probe Volume, Reflection Probe, and Skybox.

Indirect Dimmer

2. Face SDF Debugging

  • Now you can use the Face SDF debugging feature. FaceSDF Debug

Bug Fixes

1. Spot Light Intensity Calculation Error in Concert Mode

  • Fixed an issue where the intensity calculation of Spot Light in Concert Mode was incorrect, causing it to not be recognized properly.

2. Character Appearing Black in Certain Situations

  • Fixed an issue where the character appeared black when PotaToon settings were unstable. In this case, a guide warning is displayed instead.

3. Guide Warning Update

  • Now, when the character is far away and beyond the Culling range, the guide warning will not be displayed.

v1.1.1 (2025-06-02)

Features

1. Outline Depth Offset

  • You can adjust the depth for Outline with the depth offset option.
AfterBefore

2. Advanced Settings Unlock button

  • The advanced settings are can be unlocked in the Material UI now. UnlockAdvancedSettingsInMaterial

3. [UX] Guide Warning

  • If PotaToon settings are incorrect, a guide warning will be displayed. This warning can be toggled on and off via the Toolbar > PotaToon > Toggle Guide Warning.

Bug Fixes

1. Fix shader warnings during build

v1.1.0 (2025-05-27)

Features

Material UI has been Updated!

Updated UI

1. Preset System (UX)

  • Now you can save and load frequently used settings using presets in Volume and Material settings.
  • Presets do not include textures except for MatCap, as different characters may use different textures.
  • If you want to export, you can find the preset in the project using the “Find Preset in Project” button. Please make sure to export the MatCap texture along with the preset if needed.

Presets

  • Volume Presets

Volume presets can be conveniently changed using keyboard arrow buttons.

Volume Preset

  • Material Presets

Material presets allow you to create and manage custom presets along with the default presets provided for each type.

Material Preset

2. Material Search (UX)

  • Now you can quickly find desired settings in Material using the search function. Material Search

3. Copy/Paste Settings (UX)

  • Now you can copy and paste settings for both Volume and Material. CopyPaste CopyPasteDemo

4. Change Notification (UX)

  • Notifications will now appear whenever settings are changed. (Same type of notification as when presets are changed)

5. MatCap Weight Slider

  • You can now adjust the influence of MatCap using a slider to control its weight. Matcap Weight

6. Face SDF UV Tiling/Offset

  • Now you can adjust the UV Tiling and Offset of the Face SDF texture.

Check out here for details related to Face SDF.

7. Etc.

  • AO Map and Face SDF texture UV channels can now be selected.
  • A manual refresh material button has been added to the character controller.

Bug Fixes

  1. Extended Max Brightness to 10
  • You can now extend the Max Material Brightness controlled in Volume settings to 10, allowing for a look that is closer to expectations in bright scenes.
  1. Fixed Post Processing Shader Errors

v1.0.4 (2025-05-15)

Features

  1. Add character shadow direction offset option
    • Adjusts the character shadow direction in Normal mode.
    • Not used in Concert mode.
AfterBefore

What’s Next (1.1.0)?

  • Major UX Improvements including preset feature!

v1.0.3 (2025-05-12)

Features

  1. Screen Space Outline - Inner/Outer Line Option
AfterBefore
  1. Improved character shadow culling for multiple characters.

Bug Fix

  1. Utility Tool - Fixed null error when converting NormalMap property.
  2. Character Editor - Fixed material controller null reference error.

v1.0.2 (2025-05-02)

Features

  1. Screen Space Outline
AfterBefore
  1. FaceSDF texture compatibility with other FaceSDF textures of existing toon shaders

Support lilToon, Poiyomi Face SDF textures.

💡

If the FaceSDF texture was created for a version lower than v1.0.1, check the Reverse option in the material settings.

  1. GI Support (APV, LightMap, LightProbe)

GI Support

  1. Light Layer Support

  2. Vertex Color Support

  3. UX Improvements

  • [Utility Tool] Changed the default shade color for skin materials when copying material properties.
  • [Utility Tool] Improved texture converting for Emission/MatCap mask textures.
  • Now we enable Blend MainTex in Outline settings by default.
  1. Stencil support for Eye shader

Bug Fix

  • Fixed MidTone rendering
  • Fixed Transparent Shadow

v1.0.1 (2025-04-23)

Features

denoised character image

  • Improved Character Soft Shadow Quality

Bug Fix

  • Fixed FaceSDF Shadow
  • Fixed MatCap Lighting

What’s next? (v1.0.2)

Features

  1. GI Support (APV, LightMap, LightProbe)
  2. Light Layer Support
  3. Screen Space Outline
  4. FaceSDF texture compatibility with other FaceSDF textures of existing toon shaders
  5. UX Improvements

Bug Fix

  1. MidTone rendering
  2. Transparent shadow rendering

v1.0.0 (2025-04-16)

  • Initial release of PotaToon.
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