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ChangelogV1.3.7

v1.3.7 (2025-12-03)

Optimization

1. Outline Pass Rendering

  • Improved to skip unnecessary Outline Pass execution when transparent.
  • Improved transparent-only Outline to render only when width is greater than 0.

Bug Fixes

1. OIT

  • Fixed a bug where black artifacts appeared in OIT when the camera was close.

2. Convert Utility

  • Fixed the Convert utility to properly set the Surface Type.

3. Matcap, FaceSDF Default Texture Changes

  • Default Matcap texture has been changed from black -> white.
  • Default FaceSDF texture has been changed from white -> black.

4. NormalMap Tiling/Offset

  • Improved the material editor to allow editing Normal Map-specific Tiling/Offset.

5. Dither Fade

  • Fixed a bug where Undo did not work for Dither Fade properties.
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