v1.4.2 (2026-04-13)
Features
1. Improved 2D face shadow compatibility with transparent meshes
- 2D Face Shadow no longer receives Transparent Shadow.
- Character mask handling is now more stable when transparent meshes overlap the face, reducing broken or unintended face shadow attenuation.


After

Before
2. Added custom ZTest / ZWrite controls
- Added a
Stencil / ZTestsection to Advanced Settings for Toon, Eye, and Gem materials. - You can now tune
ZTestandZWritefor visible color passes directly, which helps with layered looks and special render-order setups. Material Presetnow preservesZTestvalues as well.

3. Expanded the Opaque Render Queue range
- The max Render Queue for Opaque materials has been expanded to
2400. - This makes custom sorting setups easier when you need finer control over material order.
Bug Fixes
1. Fixed clipping mask support in the outline pass
- The outline pass now applies
Clipping Maskcorrectly. - Cutout areas are now excluded from outline rendering more consistently.
2. Fixed compile errors and warnings in Unity 6.4
- Cleaned up RenderGraph-related compile errors and obsolete warnings in Unity 6.4 and newer.
- Updated the Volume setup and Material Finder code paths for the latest API branches.
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