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ChangelogV1.4.2

v1.4.2 (2026-04-13)

Features

1. Improved 2D face shadow compatibility with transparent meshes

  • 2D Face Shadow no longer receives Transparent Shadow.
  • Character mask handling is now more stable when transparent meshes overlap the face, reducing broken or unintended face shadow attenuation.

FaceShadowImprovement

After
After
Before
Before

2. Added custom ZTest / ZWrite controls

  • Added a Stencil / ZTest section to Advanced Settings for Toon, Eye, and Gem materials.
  • You can now tune ZTest and ZWrite for visible color passes directly, which helps with layered looks and special render-order setups.
  • Material Preset now preserves ZTest values as well.

ZTest

3. Expanded the Opaque Render Queue range

  • The max Render Queue for Opaque materials has been expanded to 2400.
  • This makes custom sorting setups easier when you need finer control over material order.

Bug Fixes

1. Fixed clipping mask support in the outline pass

  • The outline pass now applies Clipping Mask correctly.
  • Cutout areas are now excluded from outline rendering more consistently.

2. Fixed compile errors and warnings in Unity 6.4

  • Cleaned up RenderGraph-related compile errors and obsolete warnings in Unity 6.4 and newer.
  • Updated the Volume setup and Material Finder code paths for the latest API branches.
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