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ChangelogV1.4.3

v1.4.3 (2026-05-11)

Features

1. Performance Mode

  • Performance Mode is now available! It is a lightweight mode powered by the new Simple Shader.
  • It is useful for materials that do not need the full feature set, such as NPCs, background props, or other lower-detail objects.
  • You can still fine-tune the essential advanced settings and pass settings, and your pass settings stay intact when you switch Performance Mode on or off.

PerformanceMode

2. Alpha Mask

  • Alpha Mask is here!
  • The previous Clipping Mask is now Clipping Mode, and it lives inside the Alpha Mask settings.
  • Apart from Clipping, Alpha Mask behaves the same way as lilToon’s version. The conversion utility can convert those settings automatically too.
  • Eye materials can use Alpha Mask now as well, making it much easier to mask only the areas you want.

AlphaMask

3. Added Character Mask Pass control

  • Gem materials now have a Character Mask Pass toggle, so you can directly control whether the character mask pass is used.

Optimizations

1. Build time optimization

  • Default builds now handle Opaque Dither Fade passes more efficiently. (-25%)
  • Unused Opaque Dither Fade passes are removed by default, cutting project build time by 50%.

2. Shader optimization

  • Performance Mode delivers roughly 2.7x to 5.1x faster performance.
  • The default shader also runs faster thanks to runtime performance improvements.

Optimizations

3. Dither Fade Feature

  • The Dither Fade feature is now disabled by default.
  • You can enable it from Project Settings > PotaToon.

Bug Fixes

1. Gem Shader fixes

  • Gem Refraction is now more stable in certain edge cases.

2. 2D Face Shadow fixes

  • 2D Face Shadow no longer produces noisy line artifacts in affected setups.

3. Eye Shader GUI fixes

  • Cleaned up Eye Shader inspector settings that looked awkward or did not behave correctly.

4. Shader warning cleanup

  • Cleaned up warnings across multiple shaders.
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