v1.4.5 (2026-11-12)
Features
1. Face type default colors
- Switching a material to the
Facetype now applies face-friendly default colors automatically. (Main TexColor,Base Hue) - Only values still at their defaults are changed, so colors you’ve adjusted are kept. Switching back to another type restores the original defaults.
- The
Facematerial presets have been updated with the new colors as well.
2. Surface Cache GI update
- Surface Cache GI support has been updated for the latest Unity 6.7.
Bug Fixes
1. Fixed compile errors and warnings in Unity 6.7
- Fixed shader errors in the Shadow Caster / Depth passes on Unity 6.7 (URP 17.7), and cleaned up URP warnings.
2. Fixed Motion Vectors pass errors in Unity 2022
- Fixed shader errors shown in Unity 2022 by the Motion Vectors pass added in v1.4.4.
3. Cutout shadow fixes
- Cutout materials now apply the
Main TexTiling/Offset correctly when casting shadows. (Default shader and Performance Mode)
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