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ChangelogV1.4.5

v1.4.5 (2026-11-12)

Features

1. Face type default colors

  • Switching a material to the Face type now applies face-friendly default colors automatically. (Main Tex Color, Base Hue)
  • Only values still at their defaults are changed, so colors you’ve adjusted are kept. Switching back to another type restores the original defaults.
  • The Face material presets have been updated with the new colors as well.

2. Surface Cache GI update

  • Surface Cache GI support has been updated for the latest Unity 6.7.

Bug Fixes

1. Fixed compile errors and warnings in Unity 6.7

  • Fixed shader errors in the Shadow Caster / Depth passes on Unity 6.7 (URP 17.7), and cleaned up URP warnings.

2. Fixed Motion Vectors pass errors in Unity 2022

  • Fixed shader errors shown in Unity 2022 by the Motion Vectors pass added in v1.4.4.

3. Cutout shadow fixes

  • Cutout materials now apply the Main Tex Tiling/Offset correctly when casting shadows. (Default shader and Performance Mode)
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